10 Popular Monetization Features for Mobile Games Based on thePlaylinerresearch, here are the top approaches developers are using to boost revenue: 1. Starter Pack • A low-priced bundle ($0.99 to $9.99) offered in the first 30 minutes of gameplay. • Huge discounts (50%-90%) to attract early players. 2. Rolling Offer • Offers with multiple deals, some free. • Unlocks deals in a sequence, keeping players engaged over time. 3. Build Your Offer • Players choose rewards before purchasing. • Option to buy the entire bundle at a discounted price. 4. Choose Your Offer • Multiple bundles targeting different spending cohorts, encouraging higher spending. 5. Double & Triple Offers • Premium bundles with currencies and boosters available in the store. • Store is accessible from the beginning of the game. 6. Shop Bundles • Short-term offers (less than 24 hours) regularly appear in the game store. 7. One-Time Offers • Time-limited offers, usually after specific milestones, driving immediate purchases. 8. Piggy Bank • Players collect in-game currency over time and unlock contents by paying real money. 9. Season Pass • Players unlock rewards by completing levels and collecting event points. • Includes both free and paid tiers for extra rewards. 10. Subscription Models • Recurring payments (weekly/monthly/yearly) to access exclusive items, faster progression, or remove ads. • Auto-renewal unless canceled. These features play on psychological triggers like FOMO (fear of missing out) and offer value across different price points to drive in-game spending. Which features do you think works best? Data Source:Playliner