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10 Live Ops traps to avoid

Anton Slashcev

10 Live Ops traps to avoid

I teamed up with Sergei to break down the most common mistakes in Live Ops and share tips on improving them:

1. Over-focusing on a single metric 📊
Track retention, engagement, and happiness—not just revenue.

2. Event overload 🔄
Too many events burn players out. Space them out.

3. Copy-paste strategies 📋
What worked before might not work now. Adapt and test.

4. Ignoring feedback 🗣️
Complaints = insights. Use them to catch problems early.

5. Over-relying on whales 🐋
Cater to all players, not just big spenders.

6. Content drought 🌵
No new content? Players leave. Keep it fresh.

7. Inconsistent updates ⏰
No schedule = frustrated players. Be reliable.

8. Misusing A/B testing ⚖️
Bad tests, bad data. Test properly to improve.

9. Weak onboarding 🛠️
Confusion = churn. Make onboarding fun and clear.

10. Early paywalls 💰
Let players enjoy the game before monetizing.

Which trap do you see most often?

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